


The well-established businesses of enclosures on the one hand and amusement rides on the other hand have already created a good basis. Because in contrast to the traditional amusement rides, a play area which is suitable for all generations and playable by themselves, generally requires less staff which, from the point of view of the operators, makes this project an even more profitable investment. Both this aspect and the multigenerational design approach of the play equipment are the key components when creating a sustainable playing area.Īt best, only such amusement rides should be integrated that require low staff levels because the aspect of economic efficiency is also important for the park owners. Such playing offers should motivate towards more exercise and at the same time offer options to relax in addition to the entertaining fun offered through the amusement rides. In addition, the Ludewigt family, who are the owners of the park, find it very important to offer their guests playing areas which can always be rediscovered and thus motivate the visitors to come back again. So that is what it makes so important to bring the whole family. Leisure parks like Jaderpark provide fun for all generations. Over an area of around 17 hectares, the residents of the neighbouring towns of his area and its surroundings as well as tourists can enjoy a diverse leisure programme, including 600 animals of 120 different species. With 200,000 to 300,000 visitors each year, the Jaderpark is a small to medium-sized German leisure park. In the 1990s, after a change of ownership and the subsequent reorganisation of the area amusement rides were also added to the programme offer in addition to the zoo. The long-established park was founded in the 1950s as a private zoo. The entire playing area of approximately 10,000 square metres belongs to the Jaderpark in Jaderberg, in immediate vicinity of the North Sea coast. Back again outdoors, Oskar finds himself in the midst of a rocky gorge where children are climbing up and down whereas he prefers to use the ladder to get up to the top of the tower from where he is offered a fantastic view over the entire playing area.īehind the already climbed "Grizzly Mountain", there is a second area, the so-called "Grizzly Bay", including four water basins with different playing options all of which focusing on Canada. Oskar keeps running, discovers a small path cutting through a rock, stops for a moment, turns the crank handle on the wall and thus sees the illuminated shape of a bear lying deep behind in the cave - and quickly hurries away. Wherever he goes, there are entrances and playing options everywhere.
Grizzly adventure game full#
Only a few moments later, the six-year-old boy stands at the entrance to a huge area which is titled Grizzly Adventure, a playable gold mining town full of climbing paths, water games, a high mining tower, a gold panning site, an Indian camp and a sawmill. He already knows the animals, but when he sees the high red tower, glittering in the sun far behind, it is up there where he wants to get.
